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About Netcode for GameObjects Netcode for GameObjects (NGO) is a high-level networking library built for Unity for you to abstract networking logic. It enables you to send GameObjects and world data across a networking session to many players at once. With NGO, you can focus on building your game instead of low-level protocols and networking frameworks. To learn more about Netcode for GameObjects functionality and capabilities, explore the content below: Getting StartedGet Started ProjectEducation and SamplesInstall Unity NetcodeMigration from UNet to NetcodeUpgrade to Unity Netcode PackageGet started with NetcodeBoss RoomBite Size SamplesDilmer's TutorialsCore ConceptsDebuggingTerminology and FAQsNetworkingComponentsObjectsMessaging SystemSerializationScenesLoggingTroubleshootingError MessagesHigh Level TerminologyMultiplayer Game ArchitectureFAQsDon't forget to check out Release Notes and APIs! Before you beginNetcode for GameObjects supports the following versions: Unity 2021.3 and laterMono and IL2CPP Scripting BackendsNetcode for GameObjects supports the following platforms: Windows, macOS, and LinuxiOS and AndroidXR platforms running on Windows, Android, and iOS operating systemsMost closed platforms, such as consoles. Contact us for more information about specific closed platforms.When working with consoles (such as PlayStation, Xbox, or Nintendo Switch), there may be Netcode-specific policies you should be aware of while testing and before launching your game live. Refer to the console's internal documentation for more information. This content is typically protected by NDA.WebGL (requires NGO 1.2.0+ and UTP 2.0.0+) |
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